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· Adaptive Immersion
Screen Sync, Mood Analyzer and Impact Engine turn the audio you already mixed and the frames you already render into lighting and haptics — no SDK call involved. Here is what they do, and how to design for them.
· Game QA
AI-assisted QA is changing game development—but not by replacing testers. Its real value lies in capturing the context, evidence, and performance data teams need to understand and resolve issues more efficiently.
· Effects Design
The most effective haptic effect may be the one you barely notice. 007 First Light shows how restraint, timing, and contrast can communicate stealth, weapon power, and player intent.
· Razer Indie Lab
Up to 80% of indie games never find their audience. Razer Indie Lab is out to change that — handing small studios AAA-grade immersion tech, a game QA automation tool, and the reach to get noticed.
· Haptic Technology
Games have always spoken to players through visuals and sound. Now, touch is becoming part of that language. This article looks at how HD haptics, full-body feedback, and adaptive systems are changing the way games communicate with players.
· Haptic Technology
What makes haptics feel like real movement instead of just vibration? This article explores how spatialized HD haptics creates directional, body-traveling sensations across cushions, chairs, and wearables, turning tactile feedback into a new layer of immersive game feel.
· Haptic Technology
Haptics has evolved rapidly, from basic vibrations to rich, high-definition tactile experiences powering games, XR, and beyond. The next step is scale. With the release of MPEG haptics (ISO/IEC 23090-31), touch becomes a true media format: standardized, streamable, and interoperable across devices.
· Effects Design
In this deep dive, we explore how haptic frequency design transforms gameplay in Battlefield 6. From the subtle vibration of a jet engine to the sharp impact of gunfire and the disorienting blast of a flash grenade, frequency becomes a powerful tool for shaping physical sensations in games. Discover how designers use frequency ranges, hardware constraints, and layered effects to create immersive, believable haptic experiences.
· Adaptive Immersion
Modern games are too complex for purely event-driven effects. Adaptive Immersive Experience introduces an AI-driven runtime layer that interprets gameplay context and dynamically regulates sensory feedback in real time—unlocking scalable, coherent immersion for the next generation of game worlds.
· Haptic Technology
Touch is the last missing sense in digital media. While audio and video stream effortlessly across platforms, haptics remains locked inside local devices and proprietary systems. This article explores why touch is technically more complex than sound and visuals, what’s preventing it from scaling, and how emerging standards like MPEG-I are transforming haptics into a truly streamable medium—opening the door to synchronized, networked, multisensory experiences.
· WYVRN Ecosystem
Graphics alone can’t make games feel real. The WYVRN Immersive Ecosystem synchronizes Sensa HD Haptics, THX Spatial Audio+, and Chroma RGB into one cohesive sensory layer—so every explosion, footstep, and shockwave is heard, seen, and felt in perfect lockstep.
· Haptic Technology
In this infographic, we trace the evolution of haptics, from blunt 90s rumble to real-time adaptive streaming. What once signaled simple impact now conveys texture, direction, and presence, positioning touch as the next frontier of immersive media.
· Game QA
As systems multiply and production accelerate, manual testing alone struggles to scale, leading to QA debt, late performance issues, and lost engineering time. The industry is now shifting toward AI-assisted QA to capture better context, surface issues earlier, and help teams ship with confidence, without replacing human judgment.
· Chroma
RGB lighting is no longer just eye candy. This article tells the story of how Razer Chroma evolved from simple 2D color effects into a 3D collision-based lighting engine that reacts to in-game geometry in real time.
· Spatial Audio
This deep dive shows how THX Spatial Audio+ turns Valley of the Ancient into a truly three-dimensional soundscape, with real-time reflections, height, and room acoustics instead of simple left-right panning. It breaks down how next-gen audio in Unreal Engine can feel physical, reactive, and cinematic—making sound as immersive as the visuals.
· Partnerships
Interhaptics and Hamsø Engineering have formed a strategic partnership to enhance haptic technology across multiple sectors, including gaming, automotive, and medical.
· Product Update
We're excited to announce the release of Haptic Composer 2.8, our most significant update yet. This release brings a completely redesigned interface, powerful new batch processing capabilities, and performance improvements that will transform how you create haptic experiences. Now Available on macOS Haptic Composer is officially coming to Mac—for the very first time.
· Haptics
In the quest for deeper immersion, game developers are turning to tactile technologies that go beyond visuals and sound. Enter the WYVRN SDK — an all-in-one Razer technologies solution that lets developers easily integrate haptics response, RGB lightning, and spatial audio effects, all using a single, unified SDK.
· Partnerships
Interhaptics, a subsidiary of Razer Inc., and eaiHAPTICS, a division of Engineering Acoustics, Inc., are thrilled to announce their strategic partnership. This collaboration focuses on integrating Interhaptics’ cutting-edge haptic platform with eaiHAPTICS’ spatial haptic systems, enabling the creation of deeply immersive and emotionally engaging experiences across theme parks, entertainment venues, and XR environments.
· Partnerships
Interhaptics, a subsidiary of Razer Inc., and Foster Electric Company, Limited are pleased to announce their strategic partnership. This collaboration aims to integrate Interhaptics’ advanced haptic platform with Foster’s world-class acoustic and vibration technologies, enabling the next generation of immersive, haptically enhanced products across consumer electronics, gaming, and automotive sectors.
· Effects Design
We often hear about immersion in video games—it's one of the few forms of art where this term is used so frequently, and for good reason: video games have a tool that other art forms lack—interaction.
· Demo
In the latest rendition of CES, Razer showcased Project Esther: The world’s first HD Haptics Gaming Cushion.
· Announcement
At CES 2024, Razer unveiled Project Esther, the world's first HD haptics gaming cushion, enhancing live streaming by allowing gamers to feel the action.
· Partnerships
Interhaptics has partnered with Grewus to enhance active HD haptic feedback across various industries, including automotive and gaming. This collaboration combines advanced software and state-of-the-art actuators, paving the way for innovative user experiences in immersive applications.
· Partnerships
Interhaptics and XeelTech, two industry leaders in the realm of haptic technology, are excited to announce a strategic partnership. This alliance aims to deliver state-of-the-art haptic solutions across a wide range of industries, pushing the boundaries of immersive and interactive applications.
· Partnerships
Interhaptics, a subsidiary of Razer Inc., and Innovobot Labs are thrilled to announce their partnership, effective February 6th. This collaboration focuses on seamlessly integrating Interhaptics & cutting-edge platform which powers & Razer Sensa HD haptics. Innovobot Labs will play a crucial role as integration partner, accelerating the introduction of innovative haptic products to the market.
· Announcement
Interhaptics Insider: Reflecting on 2023 and What's in Store for 2024 In 2023, Interhaptics dedicated its efforts to crafting the ultimate inclusive haptic authoring tool and SDK for game studios and developers. With compatibility across PlayStation, PC, iOS, Android, and Meta Quest, Interhaptics became the go-to solution for HD haptics in gaming.
· Product Update
Haptic Composer, What's new for GDC 2023? We announced some key features of the Haptic Composer at GDC 2023 following the designers' and game developers’ feedback. These features are: In-app Audio and Haptics Playback Haptics testing is a strange creature.
· Product Update
Interhaptics announces the free release of its Haptic Composer and SDK for game studios and developers, enabling the creation of high-definition, cross-platform haptic experiences across PC, console, mobile, and XR devices.
· Announcement
The acquisition propels Razer’s haptics ambitions, allowing the company to work closely with game studios to integrate and expand their HyperSense product range. Razer, the leading global lifestyle brand for gamers, today announced the acquisition of 100 percent of the shares of Go Touch VR SAS, also known as Interhaptics.
· Partnerships
Cambridge Mechatronics (CML), and Interhaptics are pleased to announce a strategic collaboration to combine their technologies and bring a cutting-edge AR/VR haptics technology demonstrator to the market.
· Haptics
After quite a lot of user experience research, testing, and frustrating use of our first product we identified a music concept around which we could shape our entire design language: The Haptics Note.
· Partnerships
Interhaptics’s VR Interactions Essentials and Mindport’s VR Builder have been updated to support both products to be used in VR applications together.
· Partnerships
Interhaptics and Actronika embark 2022 with a partnership to further empower the haptics market and the community, by integrating Actronika’s HSD-Mk1 with Interhaptics.
· Partnerships
The International Organization for Standardization and International Electrotechnical Commission (ISO/IEC) MPEG group selected the technologies for an emerging standard around haptic data representation and coding.
· Haptics
Our Haptics composer 2.0 and Interhaptics Engine are now ready to enter in Beta Testing phase and be launched on the market shortly in line with our product release roadmap.
· Industry Insight
By Eric Vezzoli, CEO Interhaptics: I’m opinionated and loud about Haptics. I seek to challenge my views to improve my understanding of the market and technology. If you agree with me, let me know. If you don’t, tell me why I’m wrong and what does not work.
· Partnerships
Supercharge VR App Development in Unity with Hand Tracking and Haptics. Last August, MindPort and Interhaptics teamed up to help VR Unity developers create better VR content by adding advanced hand tracking and haptics capabilities, such as haptic feedback design, to VR Builder.
· Events & Webinars
At 11 am on December 1st, Eric Vezzoli, Interhaptics founder and CEO will moderate the panel: Haptics Standard Ascendant.
· Industry Insight
MPEG chooses Interhaptics encoding and architecture as the basis for the future standard of haptics due to its best perceptual performances.
· Research & Science
Physiologist David Julius and neuroscientist Ardem Patapoutian were awarded the Nobel Prize in medicine for their discovery of temperature and touch receptors. Their “revolutionary discoveries” have “made it possible to understand how heat, cold, and mechanical force can initiate the nerve impulses that allow us to perceive and adapt to the world."
· Product Update
The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more. With the Interaction Builder, you can build cool stuff like this for hand tracking in a few clicks.
· Product Update
The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more. The Interaction Builder is an Interhaptics low-code plugin for 3D engines that lets you develop realistic hand interactions in just 3 clicks.
· Events & Webinars
What is the IEE World Haptics Conference? The IEEE World Haptics Conference (WHC) is the premier international conference covering various aspects of haptic feedback design, including the scientific findings, technological developments, and applications.
· Haptics Club
The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.
· Research & Science
This article is based on a University of Waterloo Library research. Although no work has studied the added value of haptics to player experience (PX), haptic feedback has improved experience in a number of interactive media such as mobile interfaces, virtual reality, audiovisual clips, and motion seats.
· Industry Insight
MPEG chooses Interhaptics' encoding and architecture as the basis for the future haptics standard due to its superior perceptual performance. Standards implementation will quickly make verticalized solutions obsolete, and those who are leading the effort will be market leaders.
· Haptics Club
Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. The aim was, and is, to create a believable experience of being somewhere.
· Industry Insight
This article will cover the workflow that product managers should follow when considering haptics within their VR application.
· Haptics Club
Lucas De Bonet has been working on a “Do It Yourself” VR haptic glove project for fun, and it got a lot of attention on the internet. The will to make VR haptic gloves accessible and affordable for everybody is what made him go into VR haptics. Therefore, he decided to build it by himself.
· Research & Science
In our newly published research into Technology Forecasting and Social Change with Sonia Capelli and Jessica Lichy, we conducted an exploratory study to investigate the effect of interface touch (i.e., haptic rendering stimulation) in relation to product tactile cues for consumer product evaluation and purchase intention.
· Industry Insight
Find out how the experts at the Haptics industry forum perceive the possibilities of using haptics and what it can bring to VR Assisstive projects.
· Haptics Club
The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.
· Industry Insight
In this article, you will discover how haptics brings value to this type of project and the different use cases where haptic feedback is applied to tele-existence/telerobotics experiences.
· Product Update
The haptic community has spoken and we heard loud and clear. We keep improving and growing Interhaptics to best fit the needs of all the VR, AR, MR, Mobile, and Console content creators.
· Haptics Club
Massimiliano di Luca is a Senior Lecturer at the University of Birmingham with a scientific background. He is working on understanding how humans interact with information coming from different sources.
· Events & Webinars
On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training scenarios thanks to Interhaptics and Innoactive technologies.
· Industry Insight
This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum.
· Partnerships
Sensoryx and Interhaptics announced their collaboration in December 2020. The aim was to streamline the creation of hand-tracking interactions for VRFree. Today, they are coming back to present their success story around hand-tracking challenges and share the great partnership between them.
· Haptics
The implementation of accepted standards in a fragmented market always accompanied the growth and consolidation of any industry. This happened multiple times throughout the history of technology with large impacts on the economy of the industry.
· Partnerships
SenseGlove and Interhaptics announced their collaboration to streamline haptic design for exoskeleton gloves. Using the, inspired by hand biology, SenseGlove’s DK1 and Interhaptics’ top-tier development and deployment software for virtual reality (VR) and mixed reality (MR) interactions, both companies successfully integrated the DK1 with Interhaptics' haptic feedback designer tool.
· Haptics Club
Dive into the fabulous history of haptics with David Parisi, an haptics expert and Associate Professor of Emerging Media at the College of Charleston.
· Research & Science
Interhaptics and the VR@POLITO lab of Politecnico di Torino University in Turin, Italy, are collaborating in a study of the impact of haptics in virtual reality (VR) training through an M.Sc. thesis project by Matteo Piviotti.
· Industry Insight
. What should be considered while planning to include haptics in a VR training solution? Application maturity. A successful virtual training application requires the user company to be familiar with virtual reality technology.
· Partnerships
Interhaptics and Saarland University’s HCI Lab and UMTL teams are collaborating to study and better understand the process of designing haptic feedback.
· Haptics Club
Digital touch screens are becoming more and more common in cars. But one of the biggest issues is driver safety, and haptics becomes crucial for reducing the time the driver has his eyes off the road by transmitting information through touch.
· Partnerships
Interhaptics (Paris, France) and SynTouch Inc. (Los Angeles, California) are partnering to empower creators of digital experiences to deliver haptics experiences inspired by reality without asking them to become haptics experts.
· Industry Insight
While VR makes it possible to model systems and interactions visually, haptics makes these interactions lifelike. This will increase the perceived realism of the user while performing design and review cycles.
· Partnerships
Kalank and Interhaptics are joining forces today to study the impact of haptic feedback on mobile gaming, and more particularly augmented reality (AR) content.
· Haptics Club
When you are in a VR environment you embody the full experience, and it makes a major difference between playing a shooter in a video game and a VR game.
· Industry Insight
For experience creators who are used to content being platform-neutral, the haptic landscape is highly fragmented and inconsistent, which impedes creative exploration of the use of haptics to make novel user experiences.
· Haptics
To make the most of your mobile haptics and enhance your user experience, you should follow these guidelines.
· Haptics
Today, Interhaptics is launching its Haptic Mobile Games Demonstrator both on Google Play Store and Apple Store! Enhance user experience (UX) with virtual tactile sensations in mobile games.
· Partnerships
Nanoport & Interhaptics are making Wideband HD Haptics more accessible and easier to integrate for hardware companies and developers.
· Haptics
Interhaptics now supports haptics for mobile and augmented reality (AR)! It gives you the tools to design incredible haptic feedback for smartphones. Enhance players’ immersion by creating and refining haptic feedback for iOS and Android apps.
· Partnerships
The two European tech start-ups, Sensoryx and Interhaptics, are collaborating to integrate the VRfree Gloves with the Interhaptics development suite. To deliver the most seamless experience possible, Interhaptics will integrate the VRfree system to enable users with a powerful hand-tracking device.
· Haptics
Haptics technology is already embedded in the majority of smartphone hardware. However, it has not been leveraged to its full potential. Haptic feedback plays a very important role in the UX for mobile.
· Partnerships
Interhaptics is collaborating with Artiness to empower the development of hand tracking and interactions in a Hololens 2 environment for medical and surgical treatment applications.
· Events & Webinars
Interhaptics introduced the concept of haptic design for mobile to Dream XR and its community, and its use in both augmented and virtual reality. The two companies organised a webinar hosted by the Dream XR team back in November 2020.
· Research & Science
How does multisensory feedback in hand interactions affect the feeling of embodiment in virtual and augmented reality? This is a question that Simon is currently investigating. He is a master’s student in Interaction Design, in Germany. He is passionate about immersive technologies, UI and UX design, and spatial and physical computing.
· Research & Science
The objective is to study the impact of haptics on the customer purchase experience and provide actionable managerial insights for marketing managers in an era of multi-, cross- and omnichannel environments via interfaces.
· Industry Insight
What is tactile internet? Pf. Gerhard Fettweis from the Technical University of Dresden proposed the concept of tactile internet in 2014. As per tactile internet definition, it identifies a technological framework made possible by 5G’s ultra-low latencies. It allows having an end-to-end connection between two humans or one human and one real or simulated machine.
· Industry Insight
Haptics includes the perceptions of touch and all the technologies to recreate digital touch sensations. There are a lot and not all of them are useful for XR use cases. Haptics can enhance your XR experience if they are used properly.
· Announcement
This year has been very different in all kinds of ways, and it will definitely be remembered for all kinds of reasons. The month of December is the ideal time to step back and reflect on how far we have come. And about Interhaptics, we have come a long way.
· Partnerships
Innoactive and Interhaptics decided to partner to allow all the Creator users to easily implement haptics feedback design and hand interactions within their training project while maintaining compatibility with all the controllers currently on the market.
· Product Update
Haptics is ongoing a second renaissance in the latest year, with several markets implementing haptics technologies to solve different human interaction challenges. We see today haptics technologies in automotive, gaming, IoT, Virtual and augmented reality, wearable, smartphones, and other related markets.
· Product Update
We are introducing Interhaptics newest feature on the Interaction Builder: the snapping. And what difference does it make? Well, you will be able to create ever more realistic and accurate hand tracking interactions. Adding a haptic layer to these interactions will only increase the immersion level of any solution.
· Announcement
Interhaptics was released to the public in September 2020. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices.
· Partnerships
In March 2020 Interhaptics was accepted to join Oculus ISV Program and was able to play a part in the pre-release testing of the Oculus Quest 2.
· Partnerships
VR haptics is not only about hardware. Engaging applications with realistic interactions require development efforts. That could be time-consuming, especially if you are not a proficient Unity developer!
· Product Update
The AR / VR development community has embraced Interhaptics. Its open beta program has delivered powerful tools to help create the next — generation of immersive content.
· Industry Insight
VRTK is one, if not the most well-known, open-source toolkit for VR solutions creation. It is currently in beta for its 4th major version. Following, you will find a breakdown of its characteristics, and a full comparison between the interaction builder and the VRTK.
· Industry Insight
The Mixed Reality Toolkit (MRTK) is a reference in the world of XR interactions and UI creation for both VR and AR (specifically for HoloLens). It is a solid system that works across many platforms and provides various tools to help you create your XR experience. However, depending on your project, it might not meet your expectations or needs. Today, we will cover some key points of MRTK and compare them to their counterparts in the Interaction Builder by Interhaptics.
· Demo
Virtual commerce is a powerful tool for companies to promote their products and increase their sales. V-Commerce development is already showing promising results both in complex machinery sales and real estate visit with VR, and retail commerce with AR.
· Industry Insight
The market in terms of VR creation tools is constantly expanding with more and more valuable offers and it may be difficult to understand different products to find which one would suite your project the best.
· Demo
Interhaptics allows to cut dramatically the development time of a virtual training scenario. The platform provides several pre-made hands interactions such as levers, cranks, switches, and doors which can be configured easily in the 3D engine. You will be able to create realistic hands-on interactions for hand tracking, or, for more demanding scenarios, design customized haptic feedback for better results.
· Haptics
The Oculus is one of the best standalone solutions with an embedded hand tracking system. Thanks to these properties, the Interhaptics team developed a series of demos illustrating the use of hand tracking and haptics with Oculus Quest.
· Events & Webinars
Laval Virtual has just launched a new era for conferences, offering this year a new concept: the Lavalvirtualworld, a 100% VR conference! Take a slot via your #lavalvirtual personal space to meet & discuss with Eric Vezzoli, Titouan Rabu, Adrian Tamas, or Sarah Alkibsy from the Interhaptics team!
· Haptics
Hand tracking for VR & MR is bringing a new level of immersion and user experience into XR applications. Indeed, users see a button, reach out, and click with their fingertips.
· Haptics
In this blog post, we will analyze how Interhaptics implements hand tracking for virtual reality.
· Demo
After speaking about how haptics enrich interactions and objects in XR, in this post, we will dive into a specific haptic perception: haptic texture design. Easy to say, harder to do! Do not worry, Interhaptics is here to simplify your life.
· Demo
In our previous blog posts, we explored how haptic feedback design brings value to interactions in an XR environment. Moreover, we discussed how haptic feedback enhances user immersion. However, what can we do with an object that lacks specifications or functionalities? Learn below.
· Demo
After discussing haptic feedback design in 3D Interactions, let’s focus on how haptics enhance virtual objects in the Interhaptics demo. Common objects can be easily moved and displaced without constraints given by the environment.
· Demo
Interhaptics developers have created a demo to show us how haptic design for interactions widens the spectrum of VR/AR experiences. In order to fully build your virtual experience and ease your haptic design, we developed the Haptics Composer to create, test, and iterate your haptic design.
· Demo
Our team created a demo to show how haptic design for 3D interactions enlarges the spectrum of VR/AR experiences. In order to fully design your virtual experiences and ease your haptic design for interactions with objects, we developed the Haptics Composer to design, test, and iterate your haptic design experiences.
· Demo
Our team has created a demo to show you how large the spectrum of VR/AR experiences is, and particularly to demonstrate how to use haptic design for interactions.
· Demo
Interhaptics enables the design and development of complex 3D interactions and haptic feedback without coding knowledge. With Interhaptics, which focuses on haptics for VR/AR/MR, you can build haptic sensations for 3D applications. Indeed, to immerse ourselves fully in a VR/AR/MR experience, we need to engage all our senses.
· Product Update
The Interaction Builder will allow you to create endless possibilities to design hand interactions for VR & MR projects.
· Haptics
Haptic Composer will show you that haptics can be used as a powerful channel to give new immersive elements to the user in AR/VR, mobile or console experiences.